POV-Ray : Newsgroups : povray.binaries.images : Cell Shader: my try : Re: Cell Shader: my try Server Time
16 Aug 2024 04:24:46 EDT (-0400)
  Re: Cell Shader: my try  
From: Andrew
Date: 25 Apr 2002 14:22:51
Message: <3cc8497b@news.povray.org>
I_think_that_the_effect_should_be_called_"cel_shading",
as_it_emulates_traditional_cel_animation_(ie_cartoons).
Cel_is_of_course_short_for_celluloid,_the_medium_on
which_"normal"_animation_is_drawn.

(Underscores_courtesy_of_my_clumsy_friend_who_spilt
beer_on_the_keyboard_at_the_weekend,_rendering_the
space_bar_useless...)

"Wolfgang Manousek" <wol### [at] hotmailcom> wrote in message
news:3cc7aa18@news.povray.org...
> well - nice ..
>
> can someone point me to a description of the term cell-shader?
>
> thx
> Wolfgang
> "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
message
> news:3cc7709d@news.povray.org...
> > Sometimes I wonder why I'm always copying other people's work...
> > Maybe because I don't need inspiration for that, and inspiration is
> exactly what
> > I don't have these days...
> >
> > Anyway, this is my version of the cell-shader.  It works with
> > perspective-cameras.
> >
> > Comments welcome, as always :)
> >
> > cu!
> > --
> > camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro
L(b,e,k,l)#local
> C=0
> > ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient
1}}#local
> C=C+1
> > ;#end#end
> L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> > <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK
> http://www.povplace.be.tf
> >
> >
> >
>
>


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